Developing a minigolf game in godot
It's the start of development.
I decided to start making a minigolf game a few days ago as a personnal challenge, and I'm uploading it for fun.
I'll try to develop it to a mostly complete or playable state before moving on to other projects. Unfortunatley, I'm known to abandon or move on from a project to another quite frequently, but I'll do my best to stick with this one for a bit.
In terms of development, this initial release actually contains a good bit of content; It is a multiplayer game, it has a lobby system, the character controller is working as intended. Thats all there is for now as I've fought a good bit against the physics engine in godot and even the Jolt physics engine to resolve the problem of ghost collisions. For now its not as bad so I'll move on to actually making the game playable, meaning the features I'll implement next are:
- Stroke counting
- Timer for hole completion
- Goal area
- Moving on to the next hole once completed
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